Tuesday, February 21, 2012

Wonderful Eye Material in Vue for DAZ Characters

This is yet another small tutorial I made for fixing materials in Vue from characters that come from DAZ.

Previously I've talked about how to fix the skin and hair materials. Now, with a bit of testing, I've come up with a good looking material that's easy to make and will give you great results. No need to purchase the eye editors for DAZ.

Some things to know:
The material I made is meant to reflect the actual scene, so it looks more natural.
Apply the material just to the CORNEA


Let's start:

You can start by selecting the Cornea material and loading the "Flat White", just completely ignore the material that came from DAZ.

On the Material Editor main tab, on the top left of the screen:

  • Make it [One sided] 
  • Click also on [Don't cast shadows]
  • Turn on [Disable caustics]
On the Highlights tab:
  • Make the [Highlight Color] something like RGB 185,192,216
  • Set [Highlight global Intensity] to 100%
  • Set [Highlight global size] to 80%
  • Set [Anisotropic highlighting] to 0%
On the Transparency tab:
  • Set [Global Transparency] to 80%
  • No [Blurred transparency]
  • [Refraction index] 1.0
  • [Flare intensity] 40%, span 10%

On reflections tab:

  • [Global Reflectivity] 30%
Now Rename your material and just save it! Use it again any time you bring a new character to Vue, just as simple as that!

Remember this is just how I made it, you can change it to suit your needs. This is the result I got:


**The scene was rendered with Global Radiosity.